Once Mikkjal restores the light in the tower, you can deal some real damage. For the first little while, all you can do is avoid taking damage and kill off any extra wraiths he summons. As you two head for the lighthouse, the Penitent will appear. Head back to Mikkjal, as you need his help to lift the curse on the land. Then head inside and use the ladders and your Senses to reach a letter that hides a little secret about our lightkeeper. He'll give you a key to the lighthouse, so head up the path and use your Witcher Senses to find a weird symbol painted on the side of the building. Knock on the door of the lone house to meet the lightkeeper Mijkkal. Head north to check the affected area (chances are, you'll run into some weaker wraiths on the way there). Head there to meet with Jorund in the inn and find out more: a wraith has set up shop in the area near the lighthouse. Fists of Fury: Skelligeĭuring the feast, Geralt will learn of this contract, involving a haunting near Arinbjorn. Return the next day to find him and Fritjof rather drunk. Return to Gremist, and he'll tell you that you cannot be present for the ritual. Fend them off to make Fritjof happy, and he'll head off to see his pal. Follow him to his altar, and a few waves of foglets will attack. He'll agree to see Gremist if you help him with a ritual of his own. You'll find him in the town of Blandare in the center of the isle. The third favor is to find the druid Fritjof and bring him back to Gremist. Extinguish it after a moment, then pull the nearby lever to distill the spirits. Add this to the cauldron, then ignite the kindling below with Igni. Now use your Witcher Senses to find mash (it's up the ladder near the machinery). Check the buildings to find the distiller's recipe. You'll have to battle a cyclops inside, but then you'll be free to explore. The marker is nearby the succubus' lair, so head up the mountain to find the place. The second favor is to get Skellige spirit from an abandoned distillery. You'll find a pimpernel in the back of the cave. Cut her down, then follow the scent trail to her lair. Use your Senses again to find a set of tracks follow these to find the missing druid flirting with a succubus. Another druid will show up and say one of his fellows has gone missing. Use your Witcher Senses in the area to find a special object… which isn’t the plant you need. The first is to collect a pimpernel from the woods to the south. Pay him a visit, and he'll agree to teach you advanced techniques if you do three favors for him. Speak to him to learn that Gremist refuses to take an apprentice. When you find it, one of them will be arguing with an aged alchemist named Gremist. West of the Whale Graveyard marker is a place called Gedyenith Grove, where you'll find several druids.
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